Consensus Machines – a Post-LLM World
I think LLMs are amazing tools, I use LLMs daily. However, the more time I spend with them, the more I notice patterns in problems which LLMs excel in compared to problems they perform...
I think LLMs are amazing tools, I use LLMs daily. However, the more time I spend with them, the more I notice patterns in problems which LLMs excel in compared to problems they perform...
Cool Demo First: And download link for the unity package: http://test.mclimatiano.com/rope/RopePhysics.unitypackage Please note that the textures are NOT included in the demo scene as I am not allowed to redistribute them. About...
Part of the joys of hosting a WordPress site is reading through the constant influx of spam comments. One bot was especially kind and decided to dump it’s entire script in a comment so...
I’ve recently started playing with Photon Server, working on porting some server side game logic from a Node.js server. The main appeal of Photon to me is the promise of structured, strongly typed messages...
I’ve started out by writing a long and philosophical article on exception handling and tracking in games only to realize it was far too long and entirely missed the point – why and how...
Roughly a year ago I’ve given a lecture on the subject of porting Unity3D games to Windows Store. While slightly out of date, the presentation still contains useful information on the subject. A more up...
A Short Introduction I felt this article needed a bit of a background story, if you’re only here for the technical stuff feel free to skip ahead. Games are an interactive medium, in which...
Sine waves, aptly named after the sine function which graphs them, are often used in game development. Beyond the relation to the law of sines and geometric applications – which is the first thing...
Printf() debugging ( or log debugging, or whatever you want to call it ) is a common go to method every programmer found himself resorting to at some point, usually when more sophisticated methods...