Tagged: Optimization

Mathf.Sin, System.Math.Sin, SineHP.Sin, SineLP.Sin
Time in ms for 360,000 iterations per frame 0

Faster Sine Approximation Using Quadratic Curve

Sine waves, aptly named after the sine function which graphs them, are often used in game development. Beyond the relation to the law of sines and geometric applications – which is the first thing...